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The Fortress Depths

F1 RB16

The Seasons

I modeled and textured the F1 RB16 in my Hardsurface 2 class at Gnomon, taught by Gurmukh Bhasin. I'm a Formula 1 fan and really love getting into the small details when modeling, making sure all the parts seamlessly fit together. This project really took my modeling skills to the next level. I felt I learned so much by choosing such a complex vehicle to tackle that really tested my skills with topology. Texturing was a satisfying too, finding all the right decals really makes it all come together in the end.

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Final video was rendered in UE5. Still images were rendered in Redshift.

Bodhi city gate
F1 RB16
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MikeyL

© 2022 by Michael Lindner

© 2022 by Michael Lindner

© 2022 by Michael Lindner

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