

BIO
Hi! I am Michael, I am a 3D environment artist who has a love for MMORPG and competitive games. I bring that love and passion to my art, creating large scale environments for people to explore. Graduate of Gnomon school of Visual effects, Games and Animation, with a concentration in Games.
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I previously worked on a full length film through CheckpointVFX called Takeover. Responsible for over 400 CG shots myself in about a year and a half. I created many of my own assets as well as using premade/purchases assets for layout of sets. Modeled using Maya, textured using Substance and Photoshop, lighting and rendering using Clarisse. I had an amazing experience with a small 4-6 person CG team. I could of never asked for a better first job in the industry. I hope for many more amazing experiences moving forward!
Skills
Autodesk Maya
Unreal Engine
Zbrush
Houdini
Substance Designer
Substance Painter
Quixel Suite
Speedtree
Marvelous Designer
Photoshop
Vray
Redshift
Clarisse
Shotgrid
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