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BIO

Hi! I am Michael, I am a 3D environment artist who has a love for MMORPG and competitive games. I bring that love and passion to my art, creating large scale environments for people to explore. Graduate of Gnomon school of Visual effects, Games and Animation, with a concentration in Games.

I previously worked  on a full length film through CheckpointVFX called Takeover. Responsible for over 400 CG shots myself in about a year and a half. I created many of my own assets as well as using premade/purchases assets for layout of sets. Modeled using Maya, textured using Substance and Photoshop, lighting and rendering using Clarisse. I had an amazing experience with a small 4-6 person CG team. I could of never asked for a better first job in the industry. I hope for many more amazing experiences moving forward!

Skills

Autodesk Maya

Unreal Engine

Zbrush

Houdini
Substance Designer
Substance Painter

Quixel Suite

Speedtree

Marvelous Designer

Photoshop

Vray
Redshift
Clarisse
Shotgrid

Thanks for submitting!

  • linkedin
  • artstation

MikeyL

© 2022 by Michael Lindner

© 2022 by Michael Lindner

© 2022 by Michael Lindner

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